AI Insights · Timothy · July 2022
Top 5 Chibi Games Performance on Unified Platform in El Salvador - Q2 2022
Explore the performance of the top 5 chibi games in El Salvador for Q2 2022, including weekly downloads, revenue, and active users, based on Sensor Tower data.
The second quarter of 2022 saw notable trends in the performance of the top 5 chibi games in El Salvador on a unified platform. Here’s a detailed look at how each game fared in terms of weekly downloads, revenue, and active users.
Pou, developed by Zakeh Limited, experienced relatively stable weekly downloads, fluctuating between 4.4K and 6.4K. Revenue showed some variability, peaking at $39 in early April and maintaining a range between $12 and $37 throughout the quarter. Weekly active users remained robust, averaging around 150K, though there was a slight decline towards the end of the quarter, ending at approximately 148K.
Moy 7 The Virtual Pet Game from Frojo Apps saw modest weekly downloads, ranging from 1K to 1.5K. Active users hovered around 5.5K to 6.1K, showing a slight downward trend by the end of June. This game did not generate any recorded revenue during this period.
Pocket Love! by HyperBeard Inc. had a significant drop in weekly downloads, starting from 2.4K at the end of March and dwindling to roughly 300 by the end of June. Revenue also saw a decrease, with the highest being $84 at the start of the quarter and dropping to around $14 by late June. Weekly active users followed a similar trend, decreasing from 4.6K to about 1.5K.
Smolsies 2 - Cute Pet Stories, published by TutoTOONS, had weekly downloads that ranged between 200 and 1.7K. Active users mirrored this trend, with numbers peaking at 1.8K in mid-April and then declining to around 563 by the end of the quarter. No revenue was recorded for this game during this period.
Fluvsies - A Fluff to Luv, also from TutoTOONS, maintained a steady download rate, fluctuating between 500 and 700 weekly downloads. Active users remained consistent, averaging around 5K, with slight increases towards the end of June, reaching approximately 5.2K. Revenue was minimal, with a notable peak of $46 in mid-April but generally staying low or non-existent for the rest of the quarter.
All data mentioned in this analysis is sourced from Sensor Tower. For more detailed insights, visit Sensor Tower’s platform.